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Age of wonders planetfall dev diary 8
Age of wonders planetfall dev diary 8








the melee path, the ranged path and the vehicle path) but quickly found that this was too limited and that heroes looked too much alike even with mutually exclusive skill choices.

age of wonders planetfall dev diary 8

For the sake of trying something different form AoW3 we experimented with a hero upgrade system in which heroes choose upgrades within pre-set rigid paths with pre-requisites (i.e. Because Relays are on a separate location they can also be more easily taken out.Elija comes pre-equipped with a nasty grenade attack and SMG​įor Planetfall we developed an open ended hero upgrade system where you are able to mix and match hero abilities. These rules also mean that armies can’t instantly transport to the center of a colony (as the Wizards Towers in AoW:Shadow Magic). A Relay can only facilitate a single army transportation per player per turn, thus prevent multi-stack armies from swarming through before an enemy can respond. The arrival point is chosen based on which available hex position has the lowest movement cost.Īn army moving through an Orbital Relay consumes all remaining movement points when it appears on the other side. Player’s armies can also path through an Orbital Relay in the same manner as through a teleporter, by ordering an army to move to a position that another Orbital Relay is closer to. Players can manually select a destination via a list box. Orbital Relays can only be used by units belonging to the Orbital Relay owner (or allies if the players share an ‘Open Relay Agreement’).

age of wonders planetfall dev diary 8

Once built the Orbital Relay and its adjacent hexes serve as ‘teleporters’ to all other Orbital Relays (and their adjacent hexes).










Age of wonders planetfall dev diary 8